Release notes for the Genode OS Framework 22.08

The overarching topic of version 22.08 is the emerging phone version of the Genode-based Sculpt OS, targeting the PinePhone. The immense breadth and depth of this line of work presented in Section Genode coming to the phone touches topics as diverse as telephony, mobile-data connectivity, a custom user interface, a mobile web browser, the GPU, SD-card access, USB, and audio control.

With the growing sophistication of Genode-based systems, performance optimizations come more and more into focus. Aided by the new tools introduced in Section Enhanced tooling for system tracing, we were able to profoundly improve the network performance of Genode's user-level network routing component. Speaking of optimizations, the current release reduces the CPU overhead of our Linux device-driver environment (Section Linux-device-driver environment (DDE Linux)) and improves the responsiveness of GUIs based on Genode's menu-view component (Section Menu-view performance).

Further topics of the new version reach from our forthcoming platform-driver consolidation across PC and ARM-based devices, over the use of USB smart cards, to new VirtIO drivers on RISC-V.

Genode coming to the phone
  Methodology
  Unexpected caveats
  Hardware-accelerated graphics
  Mobile data connectivity
  Phone flavor of Sculpt OS
  User interaction with the SIM card
  Current state
Enhanced tooling for system tracing
Base framework and OS-level infrastructure
  Networking optimizations
  Event-filter improvements for touch devices
  Menu-view performance
Device drivers
  USB networking via Ethernet control model (ECM)
  GPU and Mesa driver for Mali-400
  SD-card driver for the PinePhone
  Linux-device-driver environment (DDE Linux)
  Forthcoming platform-driver modernization
Libraries and applications
  Qt5 and Morph browser
  USB smart cards via PKCS#11
  Sculpt OS improvements
Platforms
  Qemu virtual platform
  RISC-V
  Allwinner A64
Build system and tools

Genode coming to the phone

Our road map for this year states the goal of reaching a useful base line of functionality of Genode on the PinePhone. This entails the principle ability to use the device as a phone - receiving and issuing voice calls - and a mobile internet browser. Once reached, this base line of functionality will allow us to routinely use Genode on the device ("eating our own dog food"), experience pain points, guide optimization efforts towards user-visible areas that matter, and faithfully evaluate non-functional aspects like battery lifetime with real-world work loads under realistic conditions.

For the Genode-based phone, we pursue the combination of a minimally-complex trustworthy base system with a generally untrusted Web browser as application runtime. The feature set of the base system corresponds to the bare-bones Sculpt OS extended with appliance-like feature-phone functionality. Thanks to Sculpt's rigid component-based structure and the overall low complexity, it promises high reliability and security. The application runtime is hosted on top of the base system without tainting the assurance of the base system. In contrast to the appliance-like and rather static feature set of the base system, the application runtime anticipates a great variety of modern-day application scenarios, universally expected commodity user-interface paradigms, and fast-paced software updates. E.g., we aspire the use of WebRTC-based video conferencing via Jitsi as one reference scenario.

Since we succeeded in bringing the Chromium web engine - the base technology of most modern web browsers - to life as a native Genode component, users of Sculpt OS are able to use a fully featured web browser without relying on virtualization. With the use case of the browser on a mobile phone in sight, we already ensured that the browser would work on 64-bit ARM hardware. However, whereas we could showcase the technical feasibility of Chromium on Genode, the practical usability eventually depends on a suitable mobile user experience, which was largely disregarded by the desktop-oriented Falkon browser that we enabled on Genode.

Assessment

Fortunately, we discovered the Morph web browser while experimenting with various Linux distributions on the PinePhone. Among the various alternatives to Android, the Ubuntu Touch UI - alongside Sailfish OS - stood out for its refined user experience, subjectively. The unobtrusive Morph browser as used by default on Ubuntu Touch left a particularly good impression on us. To our delight, we found that this browser relies on Qt5 and the Chromium web engine as its foundation, both of which we already had enabled on Genode. Out of this observation grew the idea of reusing the Morph browser as application runtime on our Genode-based phone. But we had to consider several risks.

First, would the heaviness of Chromium overwhelm the rather resource-constrained PinePhone hardware when executed on Genode? In contrast to Linux, Genode's POSIX environment is less sophisticated and - most importantly - does not provide the over-provisioning of memory resources. The latter could be a show stopper.

Second, the build mechanics of the browser deviate from the beaten track we covered so far, specifically the use of QMake. The Morph browser unconditionally depends on CMake as build tool. Even though we gathered early experiences, with using CMake for building Genode executables, we did not attempt using CMake for complex Qt5 applications targeting Genode so far.

Finally, we discovered a so-called Ubuntu-Touch-UI toolkit as an additional dependency over Qt5. It presumably extends Qt5's QML with custom user-interface widgets for mobile user interfaces. In contrast to the multi-platform Qt5 framework, Ubuntu Touch generally targets Linux only, which raised a number of concerns with respect to hidden assumptions on the underlying platform. For example, the expectation of a certain service manager, the direct use of the Linux kernel interface, or accidentally complex library dependencies.

Methodology

As practiced during our work with bringing the Chromium-based Falkon web browser to Genode, we took several intermediate steps to mitigate technical risks as far as possible.

Pruning dependencies

The first step was building the Morph browser from source for its regular designated target platform, namely Linux. This step allowed us to validate the functionality of the browser built from source as opposed to merely testing a binary package. During this process, we learned about the mandatory dependence on CMake as build tool. We also identified the following library dependencies as sources of uncertainty.

Ubuntu-UI toolkit is a collection of QML widgets for smartphone apps. It is built via QMake and comes with its own set of dependencies. We were specifically concerned by QtSystemInfo, QtOrganizer, D-Bus, and gettext. Genode has no meaningful equivalent to any of these dependencies. The Ubuntu Themes dependency comprises graphical assets, used on Ubuntu Touch. Ubuntu-UI extras extends Qt's feature set by functionality like the TabsBar QML-Widget introduces additional transitive dependencies such as the CUPS printing system or the Exiv2 image metadata library.

Further dependencies worth noting are QNetworkInterface, QtConcurrent, QtDBus, QtSystemInfo, unity-action-api, and D-Bus. Those libraries do not exist in Genode and may even raise conceptual problems. For example, the D-Bus inter-component mechanism on Linux is not in line with Genode's capability-based inter-component communication.

With the first manually built executable of Morph created on Linux, we could repeatedly remove dependencies piece by piece and validate the functioning of the browser after each step. We ultimately reached a point where most of the library dependencies could be cut off while the core functionality of the browser - the ability to view web pages - stayed intact. The resulting minimized version of the Morph browser thereby served as starting point for the subsequent porting work to Genode.

Re-targeting to Genode

To stay as close as possible to the original browser, we decided to reuse the browser's build system by tweaking the CMake build tool such that the project could be cross compiled for Genode, similar to the approach we successfully employed for QMake in the past. At first, we targeted Genode/Linux on x86, which is still close to the browser's natural environment. Once the first version of the browser came to life, we immediately cross-validated the result on the 64-bit ARM architecture as this is our primary target. Subsequently, we moved away from Linux by moving the browser over to NOVA (on Sculpt) on PC hardware as well as our custom base-hw microkernel in order to target the actual PinePhone.

Ubuntu-Touch UI gallery demo running on Genode

The methodology mirrored in large parts the approach we took for the original porting of the Chromium web engine, but it was a much smoother experience given that all road blocks we encountered during our Chromium work are solved problems by now. Image 1 shows the browser's underlying user-interface tool kit in action, running directly on Genode. Image 2 shows the Morph browser hosted in Genode's window system.

Morph browser running on Genode

Unexpected caveats

However, the smooth ride of re-targeting the browser to Genode ended once we discovered the extremely poor interactive performance of the browser running on Genode. This is in contrast to our prior experience with the Chromium-based Falkon browser which achieved comparable performance to Linux.

The performance degradation originated from the Ubuntu-UI toolkit, which has a hard dependency on OpenGL despite being built atop the Qt5 framework. In several instances, the Ubuntu-UI toolkit accesses the OpenGL context directly, which is handled by a software fallback implementation in the Mesa library. We found the removal of those offending accesses infeasible because this change would cause several widgets appearing incomplete. To attain the visual completeness of the user interface, we also had to enhance the Genode-specific back end of Qt (QPA). However, even though we achieved correctly looking results, the performance of Mesa3D without GPU acceleration made the user interface practically unusable, even on powerful PC hardware, not speaking of the resource-constrained PinePhone. We came to the conclusion that the Morph browser's hard dependency on hardware-accelerated graphics cannot be worked around. This realization, in turn, spawned the line of work reported in Section Hardware-accelerated graphics.

As another - but arguably much less dramatic - caveat, we found the touch user interface behaving strangely in some situations when running on Genode. The reason turned out to be a disparity of Genode's notion of touch-release events from the expectations of Qt. Whereas Genode's input-event interface does not report a positional value of a touch-release event, Qt expects a positional value that corresponds to the original touch event. Fortunately, once this disparity had been identified, we could easily emulate the expected behavior locally in Genode's QPA plugin.

Hardware-accelerated graphics

As mentioned above, we were taken by surprise by the hard dependency of the Morph browser on GPU-accelerated graphics. Even though we have explored the principle use of a GPU on an ARM-based platform before, our prior line of work was targeting the Vivante GPU of the NXP i.MX8 SoC, which is different from the Mali-400 GPU as present in the PinePhone's A64 SoC. Originally, we did not plan to deal with the PinePhone's GPU at the current stage. But the requirement of the Morph browser abruptly changed our priorities.

As a rapid experiment, we took the challenge to port the Lima driver for the Mali-400 GPU from Linux to Genode and combine it with the matching user-level driver code of the Mesa library. Even though this experiment was pursued on short notice and risky, it was at least a tangible straw. To our delight, however, the first functional rapid prototype came to life after merely two weeks of work, which is almost an order of magnitude faster than our past efforts. The reason of this success is many-fold. First, our recently established methodology and tooling for porting Linux device drivers - as described in our comprehensive Porting Guide - streamlines the formerly labor-intensive grunt work. Second, we greatly benefited from our practical experience with GPUs accumulated over the past few years. And third, even though the Mali-400 is different from the Vivante GPU, the integration into the Linux GPU stack follows very similar patterns, unlike Intel GPUs. So we found our existing knowledge largely applicable.

GLMark2 reference application using the GPU

Following the initial rapid prototype, we successively refined this work to the point where the GPU driver became usable for the Morph browser on the PinePhone. Thanks to the added driver, the interactive performance got boosted to an acceptable level.

Mobile data connectivity

It goes without saying that a web browser requires network connectivity, which is a topic we had left unaddressed on the PinePhone until now. However, given our recent line of modem-related work in the context of telephony, we foresaw a low-complexity solution to attain mobile data connectivity.

Today's LTE modems offer QMI or MBIM protocol support in order to configure and handle mobile data connections. Both protocols are in binary format and require a separate USB device (called Wireless Mobile Communication Device). For Genode, this would mean to add support for this device to USB while additionally the QMI or MBIM library would have to be ported and adjusted to Genode. For the Quectel EG25 modem in the PinePhone, we found a much simpler solution to handle mobile data connections. The modem can be configured to emulate a USB Ethernet device (ECM device). In this operational mode, the modem will automatically connect to the carrier and register itself as USB Ethernet device at the PinePhone's USB host controller. Genode can thereby access the device through the USB networking and CDC Ethernet drivers. The modem also offers a DHCP server and will hand out a local IP address upon a DHCP request to Genode. Internally the modem will use NAT in order to translate IP requests from Genode to the address received from the carrier.

As a prerequisite to conduct this solution, we had to enable a USB host-controller driver for the PinePhone. Of course, we took advantage of our modern DDE Linux porting approach for this work, which allowed to attain a functional USB driver in merely two weeks. This driver must be combined with our existing USB Ethernet driver (usb_net) that we swiftly extended to support ECM based devices.

With this driver infrastructure in place, the USB network device of the modem appears as uplink to Genode's NIC router. The NIC router, in turn, successfully obtains a local IP address that is network-translated by the modem. At the carrier side, IP network connectivity can be established by issuing AT-protocol commands over UART. So the first prototype of the low-level network connectivity worked as anticipated. With this practical way of keeping the complexity of binary configuration protocols out of the loop, we can maintain the low-complexity implementation of telephony and SIM configuration via the UART control channel while regarding IP connectivity - and the unavoidable complexity of USB - as an entirely complementary feature.

Phone flavor of Sculpt OS

Seeing the various puzzle pieces of the Morph browser scenario - GPU acceleration, data connectivity, the browser itself - coming together, it was time for the integration of those pieces into an overall system. The natural basis of such a Genode-based system is Sculpt OS, which complements Genode with universally expected operating-system features such as interactive system configuration as well as the installation and deployment of software packages.

Sculpt OS was originally designed for PC-based use cases. Its administrative user interface is largely mouse and keyboard driven, and network connectivity is usually attained by a wired or wireless LAN connection. Although we presented a first version of Sculpt OS on the PinePhone earlier this year, the call for a touch-oriented user interface is more than obvious. Hence, we went forward with creating a phone-specific variant of Sculpt. Similar to the original Sculpt OS, the system consists of two largely isolated domains, the administrative domain called Leitzentrale and the domain of user-installed components called desktop. The user can switch between both domains at any time using a secure attention key or gesture. On the phone, the Leitzentrale domain plays the role of a feature-phone appliance that provides the most fundamental device functionality such as the interaction with the SIM card, power control, telephony, network configuration, storage management, and software installation. We approached the concept of the user interface from a clean slate striving for simplicity.

Emerging mobile-phone flavor of Sculpt OS

As the first use case, we addressed telephony, displaying incoming calls, presenting the options for accepting/rejecting calls, and initiating calls using a dial pad. By modelling these scenarios, we could validate the user-interface concept of the evolving phone version of Sculpt's Leitzentrale.

User interaction with the SIM card

The administrative user interface mentioned above must be matched by the underlying middleware that talks to the modem. Remember that our original telephony scenario relied on the manual use of the modem's AT commands. We ultimately have to control the modem's control channel by software using an AT protocol stack. To bridge this gap with the lowest complexity possible, we created a simple AT protocol implementation that is specifically designed for Genode's state-driven component model. The modem driver - hosting the AT protocol driver - accepts a configuration that expresses the desired state (as opposed to desired actions). For example, a configuration may look as simple as follows.

 <config speaker="yes" pin="1234">
   <call number="+49123123123"/>
 </config>

The AT protocol implementation takes this configuration and the current modem state as the basis for determining a sequence of modem commands needed to attain the desired state. For example, if the modem is not powered, the driver steps through the powering sequence. Or in case the SIM PIN is required, the driver supplies the corresponding command to supply the configured PIN.

To allow interactive usage, the driver supports dynamic reconfiguration. E.g., to cancel the outbound call of the example above, the configuration would be updated with the <call> node removed. Given this approach, an interactive user interface comes down to generating such simple configurations.

Vice versa, the driver exports the modem's state as a state report, which is updated whenever the modem state changes. E.g., an incoming call is reflected to the consumer of this state report with all information relevant for an interactive user interface. For example, the state report entails the power state, PIN state, and call states (incoming, outbound, alerting, rejected). This design nicely hides the peculiarities of the AT protocol from Genode's component interfaces.

At the current stage, with less than 1000 lines of code, the AT protocol implementation suffices for basic telephony needs, supporting the interaction with the SIM card, managing call states, initiating calls, and driving the modem power up and down. It also takes care of establishing the modem configuration needed for USB ECM networking.

Current state

The current version of the phone variant of Sculpt OS is able to control the power state of the modem, interact with the SIM card (PIN entry), initiate phone calls via a dial pad, pick up inbound calls, establish mobile-data network connectivity, and deploy a preconfigured application scenario. The interactive switching between the base system and the application runtime can be triggered at any time by touching the left border of the touch screen.

The runtime graph of the base system (left) reveals the relationships of the Morph browser with other components (right).

This flavor of Sculpt OS evolves in the genode-allwinner repository, specifically within the sculpt/ and src/app/phone_manager/ directories. The latter asserts the role of Sculpt's gems/src/app/sculpt_manager. We invite seasoned developers - especially those who are following the Pine-fun article series - to experiment with the new phone variant. It can be built via the following command:

 build/arm_v8a$ make run/sculpt KERNEL=hw BOARD=pinephone SCULPT=phone

For a broader audience, we plan to provide a ready-to-use SD-card image for the PinePhone in tandem with the next release of Sculpt OS.

Enhanced tooling for system tracing

Since release 13.08, Genode features a light-weight event-tracing facility that comes in form of core's TRACE service. Up to now, it has merely been used for capturing textual trace messages. The two prominent monitor components are the trace_logger and the VFS plugin

The trace recorder is a new monitor component that is designed for binary trace formats. Currently, it supports the Common Trace Format (CTF) and pcapng. CTF is a compact and scalable format for storing event traces. It is supported by TraceCompass, an Eclipse-based tool for trace analysis and visualization. Pcapng is a packet-capture format used by Wireshark.

In order to support capturing network packets, we added a trace_eth_packet() method to Genode's trace-policy API and equipped the NIC router with a trace_packets option to control packet capturing on domain level. For manual instrumentation of components, we also added a checkpoint() method to the trace-policy API.

For more details, please refer to the following Genodians article.

Identifying network-throughput bottlenecks with trace recording

https://genodians.org/jschlatow/2022-08-29-trace-recorder

Base framework and OS-level infrastructure

Networking optimizations

With the new trace recorder at hand, we took an effort in optimizing Genode's network throughput. First, we implemented a benchmark component called "nic_perf" that sends and/or receives an infinite stream of UDP packets in order to stimulate the involved networking components in separation. As a consequence of its central role, we particularly focused on the NIC router as a starting point.

As a base line, we took two nic_perf components: one as a sender and the other as a receiver. By taking any copying or packet inspection out of the loop, we could verify that the packet-stream interface holds up to our expectations with respect to attainable throughput. However, as soon as we put a NIC router in between, the throughput dropped to approx. 10% of our base line. On older ThinkPads, this meant sub-gigabit throughput and on a Cortex-A9 @ 666MHz we barely jumped over the 100Mbit mark.

Since we were not able to explain the substantial decrease in packet throughput, we investigated with the help of the trace recorder and GENODE_LOG_TSC. As it turned out, the NIC router spent most of its time with exception handling during routing-rule lookup, which is done for every packet. Since there are multiple types of rules, a lookup takes place for every rule type. If no rule was found for particular type, an exception was thrown and caught, which turned out to be incredibly expensive. We therefore eliminated exceptions from common-case code paths, more precisely from rule lookup, from ARP-cache lookup, and from packet allocation. The result impressed us with a tripled throughput.

Another bottleneck that we identified were frequent trigger_once and elapsed_ms RPCs. Given that the NIC router only maintains very coarse-grained timeouts, such frequent RPCs to the timer seemed finical. Sparing the details, we were able to significantly reduce the number of these RPCs by relaxing the precision of the NIC router's time keeping.

Along the way, we identified a few more, minor, tweaks:

  • We increased the default value of max_packets_per_signal from 32 to 150. This value determines the maximum number of packets that are consumed from an interface at once.

  • We eliminated eager packet-stream signalling from the NIC router to improve batch processing of packets. With this change, packet-stream signals are only emitted once the NIC router processed all available or max_packets_per_signal packets.

  • We implemented incremental checksum update for UDP/TCP according to RFC1071.

  • We discovered and fixed a few corner cases in the packet-stream interface with respect to the signalling.

  • We fixed allocation errors in the ipxe_nic_drv that popped up during high TX load.

In the end, we attained a ~5x speed up (exact values depending on the hardware) for the NIC router.

Event-filter improvements for touch devices

The phone variant of Sculpt OS calls for a way to trigger certain low-level buttons or keys using the touch screen. In particular, the switch between the administrative user interface and the runtime system must be possible at any time. On the PC version, this switch is triggered by pressing F12, which is remapped to KEY_DASHBOARD. Even though a physical button could be used on the phone in principle, there are three arguments in favor of a virtual key. First, there are only three physical buttons available (volume +/- and power) on the PinePhone. Remapping one of those buttons to KEY_DASHBOARD deprives the button of its original purpose. Second, the force needed for pressing a physical button may impede the ergonomics of the device depending on how often the switch is needed. And third, the physical buttons require a driver. When enabling a new device, this barrier can be nicely sidestepped by a virtual key.

Given this rationale, we extended Genode's event-filter component with a new <touch-key> filter type. Once added to the filter chain, it triggers an artificial key tap (a press event followed by a release event) whenever the user touches a preconfigured area on the touch screen. The filter node can host any number of <tap> sub nodes. Each sub node must define a rectangular area - using the attributes xpos, ypos, width, and height - and the name of the tapped key as key attribute.

 <touch-key>
     <tap xpos="0" ypos="400" width="25" height="600" key="KEY_DASHBOARD"/>
     ...
 </touch-key>

The example above repurposes the 25 left-most pixels of the touch screen as dashboard key. When touched, a pair of press and release events is fired at once.

Menu-view performance

The administrative user interface of Sculpt OS is based on Genode's custom menu-view component, which renders and updates graphical dialogs based on high-level XML descriptions. Up to now, the component operated on Genode's GUI-session interface with alpha-channel support. However, the alpha channel noticeably impedes the software-rendering performance on lower-end devices like the PinePhone. In the latter case, we'd prefer to trade the nice-looking alpha blending for a better UI responsiveness.

We have now enhanced the menu-view component with two new optional configuration attributes opaque and background. Setting opaque to "yes" suppresses the use of the alpha channel at the GUI session. This improves the drawing performance by 20% on the PinePhone. The background attribute can be specified to define the reset color of the GUI buffer. It alleviates the need to create a frame widget for the top level, significantly reducing the costs for drawing the background pixels.

Finally, we found that the use of GCC's optimization level -O3 instead of the default level -O2 increases the drawing performance on the PinePhone by 30%. Combined, those optimizations result in an acceptable user experience of Sculpt's administrative user interface on the PinePhone.

Device drivers

USB networking via Ethernet control model (ECM)

To implement mobile data connectivity on the PinePhone (Section Mobile data connectivity), we added USB host-controller support (EHCI) for the Allwinner A64 SoC to Genode by porting the corresponding host-controller driver from Linux using our DDE approach. Since our existing USB-over-Ethernet driver on Genode lacked support for the Ethernet Control Model, which is provided by the modem, we added support for ECM as well.

GPU and Mesa driver for Mali-400

As mentioned in Section Genode coming to the phone, we enabled the principle ability to use the Mali-400 GPU of the PinePhone under Genode. This support entails two parts. The first part is the low-level driver code called Lima that normally resides in the Linux kernel. This component provides a GPU session interface. We transplanted the driver code to a dedicated Genode component, which is hosted at the genode-allwinner repository. The second part is the user-level Mesa3D driver stack - hosted at the libports repository - that is linked local to the application and uses the GPU session to access the GPU.

The combination of both parts was successfully tested on the PinePhone and the Pine-A64-LTS V1.2 board. Given that the primary motivation for this line of work was our ambition to run the Morph web browser, we disregarded the multiplexing of the GPU for now. The GPU driver currently supports only one client at a time.

SD-card driver for the PinePhone

In anticipation of running Sculpt OS on the PinePhone, we ported the Linux SD/MMC-card driver to Genode. The driver - hosted at the genode-allwinner repository - was successfully tested with the PinePhone and Pine-A64LTS V1.2 board. For the moment, only SD cards (no eMMC) are supported. The provided a64_sd_card_drv.run script illustrates the integration and use of the driver.

Linux-device-driver environment (DDE Linux)

Tickless idle operation

The DDE-Linux emulation library and thereby all ported drivers now support the NO_HZ_IDLE Linux kernel configuration option, which disables periodic timer ticks when ported drivers are idle. With this option, energy and up to 3% CPU time per driver can be preserved, which becomes significant especially if multiple ported drivers are in use in sophisticated scenarios like Sculpt OS.

Consistent use of SMP configuration

All kernel threads in the Linux device driver ports are currently mapped to one and the same native Genode thread, using cooperative scheduling within the emulation environment. Intuitively, it does not make much sense to address multi-processing support provided by the original Linux kernel code. Nonetheless, the drivers that we ported are normally used in the context of SMP-aware Linux kernel configurations only. To not leave the well tested and beaten track, we decided to switch on SMP support in all kernel configurations we use as porting base.

This especially applies to the Linux drivers within the repos/pc sub-directory, and the WireGuard port. Other driver ports already used SMP support in their configuration.

As a side effect, we removed the insufficient emulation of so called "softirqs" formerly used by the non-SMP driver ports, and replaced them with the original implementation.

Forthcoming platform-driver modernization

During the past year, we switched from board-specific platform driver APIs step-by-step to one generic interface. But PC-related drivers still depend on the legacy x86-specific platform driver and API, especially to the PCI-related part of it.

To finalize the unification and modernization of the platform driver and its API, there were still some pieces missing, which we added with the current release.

While trying to switch PC-related Linux device driver ports to the new API, we recognized that some drivers depend on additional information of the PCI configuration space that were not exported so far. Namely, the fields for sub-vendor, sub-product, and revision IDs were needed. Moreover, some ported drivers use hard-coded indices of PCI base-address registers (BAR) to refer to I/O resources of the device.

Therefore, we extended the pci_decode tool to export this additional information, and to annotate I/O port ranges and memory attributes with the corresponding BAR index. The generic platform driver parses this additional information from a given devices ROM, and exports it to the corresponding clients accordingly. The correlation between I/O resources and BAR indices is only unveiled to clients where the platform driver's policy states that physical information has to be provided, like in this example:

 <config>
   <policy label="usb_drv -> " info="yes">
     <pci class="USB"/>
   </policy>
   ...
 </config>

UHCI-specific platform extensions

Some device-specific registers are only present within the PCI configuration space. For instance UHCI controllers in the PC architecture provide a special legacy support register only accessible via the PCI configuration space. This register is used to hand over the USB hardware from the BIOS to the operating system.

We did not want to pollute the platform API with a lot of device specific tweaks nor provide unlimited access to the PCI configuration space to a driver. Therefore, we implement the hand-over of the UHCI PCI device in the platform driver if available. Moreover, we handle the Intel-specific resume register whenever a session to the corresponding UHCI controller is opened.

Intel GPU information from Host Bridge

Some information needed by Intel GPU and framebuffer drivers is derived from the Intel Graphics and Controller HUB (GMCH) respectively its control register. It is used to calculate the GPU's Global Translation Table (GTT), and the stolen memory sizes. Again we do not want to give access to the whole configuration space of this sensitive device to either the GPU or the framebuffer driver. Instead, the platform driver now detects Intel PCI graphic cards, and exports the information found within the GMCH control register to the corresponding client as part of the platform session's devices ROM.

Transition of PC drivers

Although there is everything in place now to switch the remaining PC-drivers to the generic platform driver and its API, we decided to do this step after the current release. This way, we have time to stress-test the drivers during our daily use of Genode, the remaining transitional work is planned for the upcoming Sculpt OS release instead.

Libraries and applications

Qt5 and Morph browser

As mentioned in Section Genode coming to the phone, we had to improve Genode's Qt support to get the Morph browser to work. This work includes added support for building Qt projects with CMake, the addition of missing Qt modules like QtGraphicalEffects, and improving the OpenGL support of the QPA plugin. The latter was needed for the Ubuntu UI Toolkit to display its widgets correctly. Note that this change implies that QtQuick applications now use OpenGL by default instead of the QtQuick software rendering fallback back end. This can improve the experience when an accelerated GPU driver is available but can also slow down a QtQuick application if only the Mesa software driver (softpipe) is available on the target platform. In that case, it is possible to enforce the use of the software QtQuick renderer by setting the following environment variable in the configuration of the application:

 <env key="QT_QUICK_BACKEND" value="software"/>

When we tried to use the free public Jitsi server at https://meet.jit.si with our ported web browsers, we noticed that our QtWebEngine Chromium version was too old and caused issues like a non-working join button and failed WebRTC connections. For this reason, we updated our Qt port to the latest version with QtWebEngine support on FreeBSD, which at this time is version 5.15.2.

To use this new version, it is necessary to update the Qt5 host tools with the tool/tool_chain_qt5 script.

We also updated the Falkon web browser to the latest version 3.2.0.

Up-to-date Sculpt packages of both the Falkon and Morph browsers for x86_64 are available in the cproc depot.

USB smart cards via PKCS#11

With this release, Genode gains support for accessing USB smart-card devices via PKCS#11. This is achieved through a port of the OpenSC PKCS#11 tool that is now available as package for the Sculpt OS. A quick look into the features and integration of the tool is possible using the new pkcs11_tool run script hosted in the genode-world repository. For a more detailed guide to the tool, you may read the corresponding Genodians article.

Sculpt OS improvements

In addition to the major developments described in Section Genode coming to the phone, Sculpt OS has received several minor refinements.

When integrating a Sculpt-based appliance with a predefined deploy configuration, the sculpt.run script automatically adds the required software packages as tar archive to the boot image. However, for complex scenarios, it is sometimes desirable to keep the boot image small and fetch the packages at runtime over the network. To support such use cases, we added the new run-script argument DEPOT with the possible values tar (default) and omit. If the latter is specified, the deployed software packages are excluded from the boot image and the run script merely prints the versions of the required packages. This information can conveniently be used as input for publishing the packages.

We added two new packages part_block and ext2_fs that simplify the access of multiple block devices and partitions in manually curated deploy configurations. The part_block package can be used in Sculpt's /config/deploy as follows.

 <start name="nvme-0.part_block" pkg="part_block">
   <route>
     <service name="Block">
       <parent label="nvme-0"/>
     </service>
     <service name="Report" label="partitions">
       <parent/>
     </service>
   </route>
 </start>

It can be combined with the ext2_fs package to access the files stored on a particular partition.

 <start name="nvme-0.4.fs" pkg="ext2_fs">
   <route>
     <service name="Block">
       <child name="nvme-0.part_block" label="4"/>
     </service>
     <service name="RM">
       <parent/>
     </service>
   </route>
 </start>

Platforms

Qemu virtual platform

Because more and more architectures on Genode now support VirtIO drivers on Qemu (ARMv7, ARMv8, and RISC-V), the generic board name "virt_qemu" did not suffice for keeping a clean distinction between the separate architecture requirements. Therefore, we decided to make the board name architecture specific. The following board names are now supported on base-hw: "virt_qemu_arm_v7a", "virt_qemu_arm_v8a", and "virt_qemu_riscv". The "virt_qemu" board name was removed.

RISC-V

As suggested above Genode's RISC-V support got extended by VirtIO drivers. This includes a block driver, a networking driver, keyboard and mouse handling as well as basic framebuffer support. This way, it has become possible to test interactive and networking scenarios on Genode's RISC-V version using Qemu.

This work was contributed by Piotr Tworek. Thanks a lot!

Allwinner A64

In the previous release, we introduced our custom firmware for the PinePhone's system-control processor (SCP). We have now generalized the firmware to cover also the Pine-A64-LTS board. By establishing our custom SCP firmware as a base line for all A64-based boards, we can make our A64 platform driver depend on the SCP for accessing the PMIC (power management chip) instead of driving the RSB and PMIC by itself.

Build system and tools

In this release, we improve support for booting Genode/Sculpt on UEFI platforms in several aspects. First, the Bender tool gains a more robust UEFI-boot detection mechanism while retrieving serial-device parameters. Also, the GRUB boot loader was updated to version 2.06 and now keeps lower RAM untouched from internal memory allocations, which prevents nasty surprises on booting some UEFI devices. And last, our iPXE-based boot option received support for UEFI images when using the following run-tool configuration.

 RUN_OPT += --include image/uefi
 RUN_OPT += --include load/ipxe